Havok FX Interview

Adding to the physics news today(Nvidia's latest announcement), FiringSquad sits down to chat with the folks over at Havok. Havok's physics engine has been used in some top quality games such as Half-Life 2 and Painkiller, and if you enjoyed those games, you'll like what they have to say about their upcoming 4.0 release.

"Havok will be showing its upcoming 4.0 release, which will showcase more scalable physics on next-generation console platforms, and two new products: Havok Behavior (a character behavior composition tool and run-time SDK), and Havok FX (a GPU-accelerated "effects physics" SDK that blends seamlessly with Havok's game-play physics product - we'll be showing Havok FX at the NVIDIA booth at GDC)"
Tags:  Interview, Havok, AV, fx, view, IE, K