The ATi Radeon 9600 XT
ATi Gives Their Mainstream Product a 100MHz Boost

By Robert Maloney
October 15th, 2003

HotHardware's Test Setup
Mainstream Monster

How We Configured Our Test System:

To help fully explain the scores we have listed in the following benchmarks, we felt it was necessary to first explain how this system was set up. We chose Albatron's PX865PE Lite Pro motherboard as the basis for our tests, as it would cater to the mainstream or value-minded builder.  We started off by manually optimizing the BIOS settings to the most aggressive system options available to us.  This meant that the memory frequency was manually set to DDR400 with the CAS timings set to 2-5-2-2.  Since the Albatron PX865PE Lite motherboard came with a form of memory enhancement, we opted to enable this as well.  Lastly, the AGP Aperture setting was set to 256MB.

Once the BIOS options were set, the hard drive was formatted as a FAT32 partition, and Windows XP Professional with Service Pack 1 was installed. After the Windows installation completed, we installed the latest Intel chipset drivers and upgraded to DirectX 9.0b.  We then installed the drivers for the rest of the components, using drivers supplied on Albatron's driver CD, except for the video cards.  For the two Radeon 9600 cards, we installed the ATi Catalyst drivers that were released simultaneously with the 9600 XT, which were version 3.8.  For the GeForce FX 5600, we downloaded and installed Detonator drivers, version 52.13.  Auto-Updating, Hibernation, and System Restore were disabled, and then we set up a 768MB permanent page file.  We set the visual effects to "best performance" in system performance to limit any effects these settings would have on the benchmarks.  Graphical settings in the display control panels were set to the highest level, however, since we wanted to stress these components the most.  Vertical Sync was always disabled in the OpenGL tabs in the control panels.

Video Cards Tested:
ATi Radeon 9600XT (128MB)
ATi Radeon 9600 Pro (128MB)
GeForce FX 5600 (256MB)

Benchmarks Used:
Aquamark3
Halo v1.02
Unreal Tournament 2003 - Citadel Flyby
Splinter Cell - Oil Rig Demo

Final Fantasy XI v2.0
GunMetal

Comanche 4 Demo
Wolfenstein - Enemy Territory

X2 - The Threat


Common System Hardware:

Albatron PX865PE Lite Pro (I848P)
Intel Pentium 4 Processor 2.4GHz / 800MHz FSB
512MB (256MB x2) GEIL DDR433 SDRAM (2-5-2-2)
Western Digital 20GB ATA100 Hard Drive
52x Creative Labs CD-ROM

Software / System Drivers:
Windows XP with Service Pack 1
DirectX 9.0b
Intel Chipset Software, v5.02.1002
ATi Catalyst Drivers, v3.8
NVIDIA Detonator Drives, v52.13

Performance Comparisons With AquaMark3
DX8 and DX9 Benchmarks

Aquamark 3 comes to us by the way of Massive Development, and is the first of our tests to be based on a real game engine.  Massive's release of the game Aquanox in 1999 was panned by critics, yet was one of the first to implement DX8 shaders, which led to the creation of Aquamark 2, another benchmark used by many reviewers. Since the Aquamark benchmarks are based on a real gaming environment, they must support old and new cards alike.  Thus, Aquamark 3 utilizes not only DirectX 9 shaders, but DirectX 8 and 7 as well.  We ran AQ3 at 1024x768x32 with no anti-aliasing, then again with 4 and 6 samples, and one last time with 4 samples but with 8x Anisotropic Filtering enabled in the drivers as well.  As if that wasn't enough, we really went to stress the video cards by running the same tests, but this time at 1600x1200.

In our first full test of the three cards, the Radeons dominated with the 9600XT overpowering the GeForce FX 5600 by 40% at 1024x768 and 36% at 1600x1200.  Applying anti-aliasing only seems to help widen the gap between ATi and NVIDIA.  Both 9600s lost four frames at 1024x768 when four samples were applied, and seven to eight frames with 6 samples applied.  With the GeForce FX, the drop-off in frame rate was more pronounced, dropping 5 frames and 11 frames, respectively.  Putting that into a performance perspective, that's up to a 24% decrease in frames for each of the 9600s, and more than double that, 57% for the GeForce FX 5600.  What's most noticeable about the four tests was how the 5600 bounced back when set at 4xAA with 8X Anisotropic Filtering enabled.  This is one area of performance that NVIDIA has obviously improved from past driver versions.
 
Benchmarks With Halo
Halo - Finally on the PC, Where it Belongs

For many gamers out there, the release of Halo marks the end of a long wait, since it was originally released as an Xbox exclusive a few years back.  No additional patches or tweaks are needed to use Halo as a benchmark, as Gearbox has happily included all of the information needed in their README files.  The benchmark runs through four of the cut-scenes from the game, after which the average frame rate is displayed to the user.  We ran the Halo timedemo twice, once at 1024x768 and again at 1280x1024, which are resolutions that we feel most players will be using for gaming.

This was our first look at the Halo benchmark, and it's safe to say that the 9600 XT easily beat out not only the GeForce FX 5600, but the 9600 Pro as well.  The extra 100MHz boost to the core speed of the VPU enables the 9600 XT to obtain a 15-20% increase in performance over the 9600 Pro at both resolutions.  Not bad for a card that is priced for the mainstream market. 

Unreal Tournament 2003 & Splinter Cell Testing