NVIDIA'S GeForce FX 5950 Ultra
NV38 takes flight propelled with a new driver set

By David Altavilla
October 23,  2003

 

 

Image Quality Screen Captures - Wolfenstein ET, UT2003 and X2
Finally, on par with ATi it seems...

As we discovered in our coverage of the Radeon 9800XT, Wolfenstein ET, an OpenGL based, highly modified Quake3 engine game, showed well for the Detonator 51.75 release we were using at that time.  Let's have a look at what the Detonator FX 52.16 drivers can deliver.

Wolfenstein Enemy Terrritory
In Game Screenshots - 1024X768
Detonator 52.16 Vs. Catalyst 3.8


ATi Radeon 9800 XT
No Aniso Filtering, No AA

NVIDIA GeForce FX 5950
No Aniso Filtering, No AA


ATi Radeon 9800 XT
4X AA, 8X Aniso Filtering


NVIDIA GeForce FX 5950
4X AA, 8X Aniso Filtering

Once again, NVIDIA's new drivers show excellent image quality versus the ATi card.  Without AF enabled, the 52.16s show even perhaps better texture detail, with default "application preference" settings applied.  Turn on Anti-Aliasing and 8X Aniso Filtering and we were hard pressed to see any real discernible difference between the two competitive image renderings.


In prior Detonator FX releases, we've not only noticed lesser Aniso Filtering image quality for NVIDIA cards in UT2003, but also Anti-Aliasing hasn't been as sharp, setting for setting versus ATi.  Have the Detonator 52.16s closed the gap here as well?  Let's have a look.


Unreal Tournament 2003
In Game Screenshots - 1024X768
Detonator 52.16 Vs. Catalyst 3.8


ATi Radeon 9800 XT
No Aniso Filtering

NVIDIA GeForce FX 5950
No Aniso Filtering


ATi Radeon 9800 XT
4X AA, 8X Aniso Filtering


NVIDIA GeForce FX 5950
4X AA, 8X Aniso Filtering
 

ATi Radeon 9800 XT
No Aniso Filtering
 

NVIDIA GeForce FX 5950
No Aniso Filtering
 

ATi Radeon 9800 XT
4X AA, 8X Aniso Filtering
 

NVIDIA GeForce FX 5950
4X AA, 8X Aniso Filtering

In order to view any of our screen shots best here, it's advisable to set your desktop resolution to 1024X768 at 32 bit color, which is how these shots were taken natively.  We've taken screen captures with HyperSnap, post filtering capture enabled, in two different map areas.  The bottom set of shots are from the "Phobos" map, one of the maps we used to benchmark with, in the following pages.  Download the images if you like folks and break out your favorite magnification utility and then draw your own conclusion.  NVIDIA's Detonator 52.16 drivers are looking superb in both Aniso Filtering and Anti-Aliasing.  It is surprising to see just how far they have improved their image quality in this game.  Whatever form of AF NVIDIA is doing in this game engine, with the slider set to 8X, things look as good as ATi 8X, in our humble opinion.

We also knocked NVIDIA pretty hard in our NV35 launch article for their less than crisp AA in UT2003.  This seems to be a thing of the past as well now, for the Detonator drivers, in this game engine.  That's a total of 4 rendering scenarios, 3 DirectX and one OpenGL, where we've seen NVIDIA's rendering output improve significantly with the Detonator 52.16 release.  We'll touch on one more data-point here and also come back to this just a bit more in with some of the benchmark numbers later.



X2 - The Threat - Rolling Demo
In Game Screenshots - 1024X768
Detonator 52.16 Vs. Catalyst 3.8


ATi Radeon 9800 XT
4X AA, 8X Aniso Filtering


NVIDIA GeForce FX 5950
4X AA, 8X Aniso Filtering

 

NVIDIA GeForce FX 5950
4X AA, 8X Aniso Filtering

It's difficult and really not completely fair to criticize image quality or performance of a given graphics product, with a game that is currently unreleased.  However, the new Space Combat and Multi-Role sim, X2 - The Threat, is looking so impressive graphically, we just had to throw it in the mix here.  In the side by side comparison shots, you can see that NVIDIA has some work to do currently with Anti-Aliasing in X2.  The bottom shot is just for eye-candy effect.  This game looks schweet... 

HotHardware's Test Setup
Mainstream Monster

How We Configured Our Test System:

Video Cards Tested:
NVIDIA GeForce FX 5950 Ultra
NVIDIA GeForce FX 5900 Ulrta
ATi Radeon 9800XT (256MB)
ATi Radeon 9800 Pro (256MB)

Benchmarks Used:
Aquamark3
Halo v1.02

Unreal Tournament 2003 - Phobos Fly-by and Custom Demo
Splinter Cell - Oil Rig Demo

Tomb Raider - Angle Of Darkness - Custom Demo
Wolfenstein - Enemy Territory

X2 - The Threat

Common System Hardware:
Intel Pentium 4 3GHz w/ HyperThreading
DFI LANParty Pro875 - Intel i875 Chipset Based Motherboard
1GB Kingston HyperX PC3500 DDR DRAM
DDR400 CAS 2,2,2,5 settings
Maxtor Diamond Max Plus 9 80Gig SATA Hard Drive
52X CD-RW Drive

Software / System Drivers:
Windows XP with Service Pack 1
DirectX 9.0b
Intel Chipset Software, v5.02.1003
ATi Catalyst Drivers, v3.8
NVIDIA Detonator Drivers, v52.16

To coin a phrase from my Boxing Fanatic colleague, business partner and brother-like, life-long friend Marco "BigWop" Chiappetta, "let's get ready to rumble!"

 

Unreal Tournament 2003, Custom And Canned Fly-By Runs