
"IN-GAME" IMAGE
QUALITY COMPARISON:
We took some screen captures
from within Quake III, with all of the "in-game" options
set to the exact same levels. We set the resolution to
1024x768, maxed out the texture and geometry sliders, set
the color depth and textures to 32-Bit and enabled
tri-linear filtering.

GEFORCE 4 TI 4600
1024 X 768 X 32
4xAA - 8X Anisotropic |
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RADEON 8500
1024 X 768 X 32
4xAA - 16X Anisotropic |
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(SET
YOUR DESKTOP TO 32-BIT COLOR TO REDUCE BANDING WHEN
LOOKING AT THESE SCREEN SHOTS) |
On the Gainward GeForce 4 Ti,
we enabled 4X AA and set the Anisotropic filtering level
to the maximum setting of "8X" on the OpenGL tab in
NVIDIA's reference drivers. With the ATi Radeon
8500, we enabled 4X "Quality Mode" AA, and set the
Anisotropic filtering level to the maximum, "16X", in the
ATi driver panel. The screen shots appear to be very similar, but
personally I think the GeForce 4 produces a slightly
better image. The floor seems to be more detailed and
the textures around the torches look a bit sharper.
ATi's AA method seems just a slightly more effective to us
though. The difference is most visible in the steps
and around the windows. If you have trouble seeing a
difference, keep in mind these are compressed JPEGs, so
these is some loss in quality. In a fast shooter,
seeing these minor difference would be almost impossible.
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Our Test System |
Pentium 4 / i845 /
DDR SDRAM Platform |
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Common Hardware:
Intel Pentium 4 2.2GHz.
(2200MHz.)
Processor
Abit IT7 (i845 DDR) S478
Pentium 4 Motherboard
256MB of Crucial DDR SDRAM
IBM DTLA307030 30GB. ATA/100
7200RPM HD
On-Board Sound
Windows XP Professional
with Direct X 8.1
Intel chipset drivers,
version 4.00
Video
Cards:
Gainward GeForce4 PowerPack!
Ultra/750XP TV/VIVO Golden Sample (128MB DDR)
ATI Radeon 8500LE (128MB
DDR)
Driver
Revisions:
NVIDIA Detonator 4
Reference drivers, v.28.32
ATI Reference drivers,
v7.70
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DirectX 8 - Remedy's Max Payne & MadOnion's
3DMark 2001 |
You Payne? |
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