Diamond Multimedia's Stealth S80
A legend returns to the graphics market

By Robert Maloney
February 15th, 2003

How We Configured Our Test System:

We tested the Stealth S80 on an i865PE "Springdale" based Asus P4P800 Deluxe motherboard, powered by an Intel Pentium 4 2.4CGHz CPU (800MHz System Bus).  The first thing we did when configuring this test system was enter the BIOS and load the "High Performance Defaults".  Then we set the memory to operate at 200MHz (Dual DDR400) with the CAS Latency and other memory timings set by SPD and the AGP aperture size set to 256MB. The hard drive was formatted and Windows XP Professional with Service Pack 1 was installed.  After the installation completed, we installed the latest Intel chipset drivers and then hit the Windows Update site to download and install all of the available updates. Next, we installed all of the necessary drivers for the rest of our components and Windows Messenger was disabled and removed from the system. Auto-Updating and System Restore were also disabled, the hard drive was de-fragmented, and a 768MB permanent page file was created. Lastly, we set Windows XP's Visual Effects to "best performance", installed all of the benchmarking software and ran all of the tests. All of the benchmarking was done with ATi's and NVIDIA's drivers configured for maximum visual quality.

HotHardware's Test Setup
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Video Cards Tested:
Diamond Stealth S80 (Radeon 9200SE 128MB)

NVIDIA GeForce FX 5200 Ultra (128MB)


Benchmarks Used:
Halo v1.031
Final Fantasy XI v2.0
Unreal Tournament 2003 - Citadel Flyby
Splinter Cell - Oil Rig Demo

Comanche 4 Demo
Wolfenstein - Enemy Territory

 

Common System Hardware:
Asus P4P800 Deluxe (i865PE) Motherboard
Intel Pentium 4 2.4GHz CPU / 800MHz FSB
512MB (256MB x2) Kingston HyperX PC3500 DDR
Western Digital 20GB Hard Drive
Lite-On 16X DVD-ROM

Software / System Drivers:
Windows XP Professional Service Pack 1
DirectX 9.0b
Intel Chipset Software, v5.1.1.1002
ATi Catalyst Drivers, v4.1
NVIDIA ForceWare Drivers, v53.03

Benchmarks With Halo
Finally on the PC, Where it Belongs

Although the release of Halo marked the end of a long wait, since it was originally released as an Xbox exclusive a few years back, it hasn't fared too well on the PC.  No additional patches or tweaks are needed to use this game's built-in benchmarking utility, however, as Gearbox has included all of the information needed in their README file.  The benchmark runs through four of the cut scenes from the game, after which the average frame rate is displayed.  We ran it twice, once at 1024x768 and again at 1280x1024. Anti-aliasing doesn't work properly with this game at the moment, so all of the tests below were run with anti-aliasing disabled.

Compared "mano-y-mano", the low-end GeForce FX 5200 beats out the Radeon 9200SE powered Stealth S80 quite handily.  At either resolution, we saw the 5200 nearly double the output of the Stealth S80, although neither card could really be deemed "game-worthy" with such low frame rates.
 
Performances Comparisons With Final Fantasy XI v2.0
Chocobos finally make it to the big screen

Final Fantasy is a title that is more well known by console gamers, but it appears that Squaresoft has made a successful jump to the PC, with a MMORPG version of the classic. The demo version is equipped with a built-in benchmark, which displays a score every time it makes a full cycle.  Although the demo is meant the check an entire system's readiness to play the game, the number of frames rendered in the demo scales well with different video cards installed.  Lower scores indicated some frames were dropped to complete the demo in the allotted time.  The scores below were taken with the demo set to "High Resolution" (1024x768), with anti-aliasing disabled. 

     

It's the 5200 Ultra in the lead for a second time besting the Stealth S80 by 1000 points, nearly a 50% improvement in the number of frames rendered.  Early indications are that the 9200SE's lower core speed and limited fillrate will seriously hamper running games at anything above 800x600, and that's without enabling anything like anti-aliasing or anisotropic filtering.

Unreal Tournament 2003 & Splinter Cell