NVIDIA's GF4 Ti4200 Vs. Radeon 8500LEs
From Apollo Graphics and ATi

Mainstream Graphics Cards Do Battle...

By - Marco Chiappetta
April 11, 2002 


IMAGE QUALITY:

There have been countless image quality comparisons made between the Radeon an GeForce series of video cards, and here's one more! (albeit a very quick one!)  Both of the screen captures below were taken in Quake III, with all of the "in-game" options set to the exact same levels.  We maxed out the texture and geometry sliders and enabled tri-linear filtering.

   
RADEON                                               TI 4200

For the Radeon, we enabled 4X "Quality Mode" AA, and set the Anisotropic filtering level to the maximum, "16X",  in the ATi driver panel.  On the GeForce 4 Ti 4200, we enabled 4X AA and set the Anisotropic filtering level to NVIDIA's maximum setting of "8X".  The screen resolution was set to 1024x768, with 32-Bit color and textures.  Both images appear to be very similar, but personally I give the image quality nod to the GeForce 4.  There seems to be more detail in floor and in Sarge's face on the screenshot taken with the GeForce 4.  At these settings though, the Radeon's AA seems just a slightly more effective, the difference is most visible in the steps, where the gradients appear smoother, at least in our opinion, on the Radeon.  In a fast paced game like Quake 3 however, picking out these minute differences would be very difficult.

2D Image quality was also very similar, whether we were using the Radeons or the GeForce 4 Ti 4200.  At desktop resolutions all the way up to 1600x1200x32, it was next to impossible to spot any quality differences between all of the cards.  NVIDIA was criticized for their 2D image quality in the past, but their latest generation of products seems to have cleared up any issues.

DVD playback, surprisingly was also very similar on all of the cards.  Traditionally ATi's DVD playback quality had been unrivaled but whether we used PowerDVD 4, or ATI's DVD Player (on the Radeons), distinguishing playback differences between the cards in most scenarios was very difficult.  The Radeon did seem to have less "tearing" when watching high action sequences though, so for DVD playback the Radeons still have a slight advantage in our opinion.  Let's find out how the each of these cards perform in a 3D rendered world.

Our Test System
Pentium 4 / i845 / DDR SDRAM Platform

 
Common Hardware:

Intel Pentium 4 2.2GHz. (2200MHz.) Processor

ECS P4IBAD (i845 DDR) S478 Pentium 4 Motherboard

256MB of Crucial DDR SDRAM

IBM DTLA307030 30GB. ATA/100 7200RPM HD

Pioneer 16X DVD-ROM

On-Board PC-97 Sound

Windows XP Professional with Direct X 8.1

Intel chipset drivers, version 3.20

 

Video Cards:

Apollo Graphics Devil Monster II Radeon 8500 LE (128MB DDR) 250MHz. Core / 230MHz. Memory

ATI Radeon 8500LE (128MB DDR) 250MHz. Core / 250MHz. Memory

NVIDIA GeForce 4 Ti 4200 Reference Card (64MB DDR) 250MHz. Core / 250MHz. Memory

 

Driver Revisions:

ATI Reference drivers, v7.67 - 6.13.10.6037

NVIDIA Detonator XP v28.32
 

DirectX 8 - Remedy's Max Payne
No Payne, No Gain...

 
All of the tests in this article were run at 32-Bit color, with each card's drivers configured as similar as possible. The first benchmark we ran was with the very popular Max Payne.  This game does not have a "built-in" timedemo feature.  So we used the benchmark mods and followed the instructions created by the folks at 3DCenter.

We set all of the in-game options to "High" and enabled the Anisotropic filtering option in Max Payne's control panel for this test.  Clearly, the GeForce 4 Ti 4200 was the performance leader.   At 1600x1200, the Ti 4200 was as fast as the Radeon 8500 LE set to 1024x768!  Because Anisotropic filtering is done differently on Radeons and GeForces, this test isn't exactly and "apples to apples" comparison, but if your a gamer who just picked up Max Payne and enabled the Anisotropic filtering option, these are the performance levels you can expect.
 

DirectX 8 - Novalogic's Comanche 4
Death from above!

Novalogic recently released a demo of their DirectX 8 Combat Helicopter Sim, Comanche 4.  If you're not familiar with this game or want to download the demo to test the performance of your own system, more information and the demo itself can be found right here.

This test was run using all of the default benchmark settings except for one.  To further isolate video performance, we disabled the audio in this test.  Again we see that the GeForce 4 Ti 4200 outperformed the Radeon at every resolution.  Up to this point, it seems the architectural enhancements and additions made to the GeForce 4 Ti GPUs are having a greater impact on performance than the extra 64MB of RAM installed on the Radeons. Let's continue with some more testing and see what happens with the rest of the benchmarks in our suite, shall we?
 

3D Mark With and Without AA...