NVIDIA nForce 790i SLI Ultra and GeForce 9800 GX2


GeForce 9800 GX2: ET Quake Wars

Enemy Territory: Quake Wars
OpenGL Gaming Performance


Enemy Territory:
Quake Wars

Enemy Territory: Quake Wars is Based on id's radically enhanced Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some.  In fact, we'd venture to say that id took EA's team-based warfare genre up a notch or two.  ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs extremely large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many small textures.  The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory.  Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high end graphics cards vigorously.  The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 4X anti-aliasing and 16x anisotropic filtering.


The new GeForce 9800 GX2 continued its beat-down of all the other graphics cards in our custom Enemy Territory Quake Wars benchmark.  The dual-card GeForce 8800 GTS 512MB SLI configuration was slightly faster, but none of the other cards - including the dual-GPU powered Radeon HD 3870 X2 - could touch the GeForce 9800 GX2 here.


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