Items tagged with PhysX

Although the names, or more specifically the acronyms, for some of the new technologies NVIDIA is unveiling today leaked out recently, details on what they offered gamers and how they worked were scarce. At the Game Developers Conference currently underway in San Francisco, however, NVIDIA officially took the wraps of... Read more...
At this point, it seems inevitable that whenever NVIDIA reveals a new GeForce series, the company will have a number of cool tech demos on-hand to help sell us on what it can do, and tease us on what's coming to gaming. Unfortunately, many of these tech demos remain internal at NVIDIA, but there is the odd one that... Read more...
One of the ongoing questions around AMD's Mantle API is how much support it would garner in actual shipping titles. True, EA had committed to adding support to the Frostbite engine, but that's the kind of announcement that can be quietly swept under the rug or might be integrated into the engine but with a minimal... Read more...
NVIDIA is holding a tech event currently in Montreal to showcase a number of the tools and technologies that the company has developed to push the state of the art in game development. The event is taking place over the next two days and we’re told there will be a number of newsworthy items revealed. The day one... Read more...
NVIDIA on Thursday announced that it plans to support the Sony's upcoming PlayStation 4 (PS4) game console with its PhysX and APEX software development kits (SDKs). Game developers use PhysX and APEX technologies for collision detection and simulation of rigid bodies, fluids, particle systems, and things of that nature for more realistic game... Read more...
If you've paid attention to quarterly earnings reports from the major computer OEMs, you've likely noticed that the hard drive shortage this fall had an impact, but not a disastrous one. Companies like Intel reported that manufacturer inventories were substantially affected as company's held off on restocking to see what prices would do, but... Read more...
At the GPU Technology Conference today, the CEO of NVIDIA, Jen-Hsun Huang, unveiled a new CUDA initiative, dubbed CUDA-x86. As the name implies, the new framework will allow developers to write CUDA code natively for x86. Don't confuse this announcement with the PhysX issues we discussed last month—when we spoke to NVIDIA back then we... Read more...
Prior to its launch, Mafia II was portrayed as a deep, character-driven drama that would take full advantage of PhysX to add depth and realism to the game. With the game out and available, we sat down to investigate how PhysX enhances Mafia II and while we were at it we reviewed the game as well... Mafia II: PhysX Tested, HotHardware Reviewed... Read more...
Prior to its launch, Mafia II was portrayed as a deep, character-driven drama that would take full advantage of PhysX to add depth and realism to the game. With the game out and available, we sat down to investigate how PhysX enhances Mafia II; our review of the game is on page three. The term APEX is also used when discussing PhysX in Mafia... Read more...
NVIDIA may have had to navigate a tumultuous path on their way to releasing the company’s first DirectX 11 desktop GPU, the GF100-based GeForce GTX 480, though they seem to be firing on all cylinders at this point. In the last 5 or so months since the GeForce GTX 480 arrived, NVIDIA has released—or will imminently release—a... Read more...
NVIDIA has just taken the wraps off an entire line-up of Fermi-based GeForce GT and GTX 400M mobile GPUs—seven in total---and revealed a number of notebook design wins from major OEMs using the GPUs. Like their desktop-targeted counterparts, the mobile GeForce GT and GTX 400M series GPUs leverage technology from... Read more...
About four months ago, we covered the latest round of shin-kicking between ATI and NVIDIA, with ATI claiming that NVIDIA purposefully crippled CPU performance when running PhysX code and coerced developers to make use of it. NVIDIA denied all such claims, particularly those that implied it used its "The Way It's Meant To Be Played" program... Read more...
About four months ago, we covered the latest round of shin-kicking between ATI and NVIDIA, with ATI claiming that NVIDIA purposefully crippled CPU performance when running PhysX code and coerced developers to make use of it. NVIDIA denied all such claims, particularly those that implied it used its "The Way It's Meant To Be Played"... Read more...
Bill Dally, chief scientist at NVIDIA, has written an article at Forbes alleging that traditional CPU scaling and Moore's Law are dead, and that parallel computing is the only way to maintain historic performance scaling. With six-core processors now available for $300, Dally's remarks are certainly timely, but his conclusions are a bit... Read more...
When it comes to hardware-accelerated PhysX and the future of GPGPU computing AMD and NVIDIA are the modern-day descendents of the Hatfields and McCoys. Both companies attended GDC last week, where a completely predictable war broke out over PhysX, physics, developer payoffs, and gamer interest in PhysX (or the lack... Read more...
Back in late September of last year, NVIDIA disclosed some information regarding its next generation GPU architecture, codenamed "Fermi". At the time, actual product names and detailed specifications were not disclosed, nor was performance in 3D games, but high-level information about the architecture, its strong focus on compute performance,... Read more...
Back in late September of last year, NVIDIA disclosed some information regarding its next generation GPU architecture, codenamed "Fermi". At the time, actual product names and detailed specifications were not disclosed, nor was performance in 3D games, but high-level information about the architecture, its strong focus on compute... Read more...
ZOTAC is expanding its Silent ZONE Edition Lineup with the new ZOTAC GeForce GT 220 ZONE Edition. This silent graphic card is powered by a NVIDIA GT 220 graphics processor with 48 CUDA cores and 1GB of high-speed DDR2 memory. The ZOTAC GeForce GT 220 ZONE Edition supports Microsoft DirectX 10.1, DirectCompute, OpenGL 3.2, and NVIDIA CUDA powered... Read more...
Last week, we covered NVIDIA's decision to disable PhysX support if the NV drivers detect the presence of an ATI product. Jump ahead seven days, and the utterly predictable has happened—end-users have found a way around NVIDIA's lockout and have re-enabled the one-two punch of ATI graphics and NVIDIA PhysX. Quick... Read more...
Every so often, someone on the 'Net stumbles across something noteworthy, but the news doesn't spread until weeks or maybe even months later. That's what's happened over at NGOHQ, where forum reader DarthCyclonis discovered that NVIDIA drivers released after the v185.85 WHQL package (i.e, 186.18 and higher) removed... Read more...
NVIDIA has just announced a bevy of new mobile GPUs in the GeForce 200M series. Unlike some previous mobile products, however, the GPUs in this release are based on all new silicon, and not a re-branded version of the G92 that has served NVIDIA so well over the years.The new products in the GeForce 200M Series include the GeForce GTS 260M,... Read more...
Ever since NVIDIA acquired Ageia's PhysX technology last year, the company has been aggressively working to drum up additional developer support. While NVIDIA has had a lot of success in recent months and a number of high-profile developers have begun integrating PhysX technology into their games, today NVIDIA--in conjunction with a number... Read more...
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