Items tagged with Kotaku

Working in game development isn't for the faint of heart. The industry is notorious for poor work/life balance, with some projects left on "crunch time" -- 12-16 hour days, 6-7 days a week -- for months. Visibility into why such situations exist is often limited to anonymous blogs and spouse reports; one woman made... Read more...
Over the past 10 days, we've discussed the question of used games and how revenue is divided. One of the few points that both GameStop and game developers agree on is that buying a used game doesn't directly benefit the publisher or developer in any way, though there's reason to think that a strong secondary market boosts gaming sales in general.... Read more...