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| Needless to say, there sure has been a lot of hype and fan-fare on the net these days with respect to NVidia's next generation technology in 3D Graphics, The GeForce256 chip. High hopes have been built up on new levels of performance with this new technology. In addition new features are being touted as ground breaking enhancements in speed and image quality. We were pleased when Leadtek asked us to be one of the first review sites on the net to put their new GeForce256 based card through its paces. Let's take a look at Leadtek's WinFast GeForce256 and see what all the fuss is about! | ||||||
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| Physically, the WinFast GeForce doesn't vary much from Leadtek's prior design with the WinFast S320II TNT2 card. However there are a few obvious changes of note. The memory on this card is 5ns. SDRAM from ESMT.
Also, it goes without saying that this board is based on the all new NVidia GeForce256 GPU (Graphics Processing
Unit). The chip itself is clocked to 120MHz. Core and the memory subsystem is clocked to 166MHz. However, let's
not get caught up in the MHz. game here folks. The new GeForce256 chip from NVidia is capable of processing four
32 bit pixels in a single clock cycle. Obviously that means you get more processing power per clock cycle and thus
GPU clock cycles exponentially are used more efficiently. Here are rest of the features of the WinFast GeForce256. |
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Key Specifications |
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| The GeForce chip provides serious enhancements over the TNT2.
This version of the WinFast card is the SDR (single data rate) SDRAM version and has a Fill Rate of 480 Million
Pixels/sec. DDR SDRAM (double data rate SDRAM) versions will have even better figures. Also, the addition of hardware
supported Transform and Lighting processing adds additional headroom for the card since it will off load the host
processor in this area. There aren't many games out yet which support hardware transform and lighting processing,
so we'll have to wait and see how much of a benefit this will be. Here is a link to NVidia's list of games scheduled to
support Hardware T&L. This technology should allow very significant increases in polygon count and also add capability in various methods of lighting, accenting and enhancing the images with greater flexibility. Cube Environment Mapping is yet another way to add reflections and other environmental impact on an object. Please check out the NVidia web site for a full technology demo on these features. We decided there was no benefit to re-posting the information here. |
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| Let's move on, shall we? | ||||||
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