NVIDIA GeForce GTX 280 and GTX 260 Unleashed


Enemy Territory: Quake Wars


 

Enemy Territory: Quake Wars
OpenGL Gaming Performance


Enemy Territory:
Quake Wars

Enemy Territory: Quake Wars is Based on a radically enhanced version of id's Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some.  In fact, we'd venture to say that id took EA's team-based warfare genre up a notch or two.  ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many smaller textures.  The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory.  Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high end graphics cards vigorously.  The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 4X anti-aliasing and 16x anisotropic filtering.



The new GeForce GTX 280 and GTX 260 performed very well in our custom Enemy Territory: Quake Wars test. Once again, both cards were clearly superior than any other single-GPU based product we tested.  The GeForce GTX 280 was faster than all of the dual-GPU setups as well; it took the 3-way GeForce 9800 GTX and dual-GeForce 9800 GX2 quad-SLI rigs to take it down.  Scaling in a two card GeForce GTX 280 SLI configuration was also quite good.  But 3-way GTX 280 SLI was limited at 1,920 x 1,200.  At 2,560 x 1,600, 3-way offered up the best performance of the bunch, but it was only slightly faster then the two-card setup.


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