The VisionTek XTasy GeForce4 Ti 4400
Compelling performance without the price tag

By -Dave Altavilla
April 9, 2002

 

Our test system was comprised of a single i850 test bed with a Pentium 4 2.2GHz Northwood processor.  Details are listed here.

HotHardware's Test System
Intel Inside?  You betcha...

Common Hardware:
Intel Pentium 4 2.2GHz. (2200MHz.) Northwood Processor
Abit TH7II-RAID i850 Pentium 4 Motherboard

256MB of Samsung PC800 RDRAM
IBM DTLA307030 30GB. ATA/100 7200RPM HD
On-Board PC-97 Sound

Windows XP Professional with Direct X 8.1
Intel chipset drivers, version 3.20

Video Cards:
VisionTek XTasy GeForce4 Ti 4400

NVIDIA Reference GeForce 4 Ti 4600 (128MB DDR) - 300MHz. Core / 650MHz Memory
Asus V8200 T5 GeForce3 Ti 500 64MB

ATI Radeon 8500 (64MB DDR) - 275MHz. Core / 550MHz. DDR Memory

 

Driver Revisions:

NVIDIA Detonator 4 Reference drivers, v.27.50

ATI Reference drivers, v7.67
 

 

Head-to-Head / Performance Progression Versus The Competition
Quake 3 Arena and Serious Sam
 

Let's look at some basic frame rates with Id's Quake 3 Arena and various high resolution time demo runs.

The VisionTek GeForce4 Ti4400 is certainly within striking distance of the Ti4600 reference board we used in this test.  In actuality you are looking at a 7 - 10% differential in performance at stock clock speeds.  The Radeon 8500 drops in behind the two GeForce4 cards here, at roughly 20% slower than the Ti4400.  However, it's price tag is also significantly less.  We'll discuss price points later in more detail.

Anti-Aliasing Tests:

When it comes to anti-aliasing performance, fill rate and memory bandwidth are critical to high frame rates.  As such, the Ti4400 card drops back to approximately 12% slower than the Ti4600.  Regardless, at 1280X1024 resolution and 32 bit color with maximum texture and geometry details, the VisionTek Ti4400 still responds with a very "playable" 54.7 fps.  In addition, you are not seeing a typo here, the 2X FSAA and 3X FSAA scores for the Ti4600 and Ti4400 boards, are identical with no performance penalty shown for running in 3X FSAA mode.

 

Anisotropic Filtering:

A byproduct of anti-aliasing is slight texture blurring. Cleaning up all those jagged edges and lines does come along with a small penalty in overall scene pixel smoothing, which in turns also smoothes out sharp, detailed textures.  However, anisotropic filtering does a marvelous job of refining texture detail and improving overall image clarity.  NVIDIA has three settings in it's driver control panel that allow the user to adjust for anisotropic filtering levels in OpenGL applications.  We tested in 4X mode which sets "32 tap" anisotropic filtering on, with the OpenGL based Quake 3 engine.

Here the VisionTek GeForce4 Ti4400 shows only a 9% differential between its score and the Ti4600.  At 70 frames per second with 2X FSAA, even the tired Quake 3 engine looks great in high res.

 

Serious Sam and Comanche 4