The Visiontek GeForce 4 Ti 4600
The NV25 hits retail shelves!

By - Marco Chiappetta
March 20, 2002 

IMAGE QUALITY:

We're not going to include a slew of in-game screen shots in this review, Davo already took care of that in his initial review of NVIDIA's reference GeForce 4 Ti 4600 and GeForce 4 MX460.  Unless there is a problem (or enhancement) with their particular card, there shouldn't be any variation in image quality from one manufacturer's GeForce 4 to the next. However, there will be variations from one chipset to the next...

         
GEFORCE4 TI                           RADEON 8500
(SET YOUR DESKTOP TO 32-BIT COLOR TO AVOID BANDING WHEN LOOKING AT THESE IMAGES)

We took two in-game screenshots in Quake 3 Arena at 32-Bit color with 64-Tap anisotropic filtering enabled on our Visiontek GeForce 4 Ti 4600, and on an ATi Radeon 8500LE with Quake 3 set to the exact same graphical options. Granted, Quake 3 isn't exactly the best game to showcase vibrant colors, but I'm sure you'll agree that at first glance both cards appear to render this scene almost exactly.  But there is a subtle difference, that gives a slight image quality edge to the Radeon.  Look closely at the floor near the far wall, to the left of the portal.  Notice how the Radeon doesn't blur the textures quite as much as the GeForce 4 does.  It is very subtle, but the Radeon definitely seems to do a better job.  We'll leave it up to you to decide whether or not the difference is dramatic enough to hinder your overall gaming experience though.

While we're on the subject of image quality, we'd like to quickly talk about the Visiontek GeForce 4 Ti 4600's 2D output.  NVIDIA has taken flak recently because their 2D output isn't on par with ATi or Matrox, but things seem to have been improved with the GeForce 4.  Side by side with the Radeon, I could not see any differences all the way to 1600x1200.  OK, enough of my blabbering!  What do you say we get on with the benchmarks?

Our Test System
Pentium 4 / i845 / DDR SDRAM Platform

 
Common Hardware:

Intel Pentium 4 2.2GHz. (2200MHz.) Processor

ECS P4IBAD (i845 DDR) S478 Pentium 4 Motherboard

256MB of Crucial DDR SDRAM

IBM DTLA307030 30GB. ATA/100 7200RPM HD

On-Board PC-97 Sound

Windows XP Professional with Direct X 8.1

Intel chipset drivers, version 3.20

 

Video Cards:

Visiontek GeForce 4 Ti 4600 (128MB DDR) - 300MHz. Core / 650MHz Memory

ATI Radeon 8500LE (128MB DDR) - 250MHz. Core / 460MHz. Memory

 

Driver Revisions:

NVIDIA Detonator 4 Reference drivers, v.27.50

ATI Reference drivers, v7.67
 

DirectX 8 - Remedy's Max Payne & MadOnion's 3DMark 2001
You Payne?

 
Today's high-end gaming cards have gotten so powerful, we've decided not to benchmark them using "low-quality" graphical options, or using 16-Bit color anymore.  Where applicable, for the remainder of this review, we've compared the performance of Visiontek's GeForce 4 Ti 4600 to a third-party 128MB ATi Radeon 8500LE from Apollo Graphics.  What makes this comparison interesting, is that the Radeon 8500LE retails for less than half of the GeForce 4 Ti 4600!  We want you to keep that in mind as you compare the performance differences between the two cards.

For our first test, we fired up Remedy's very popular Max Payne, and used 3DCenter's mod to benchmarked the game at a few resolutions.  We set all the in-game options to high quality, and enabled Anisotropic filtering.

MAX PAYNE:

I think the graph explains it all.  The Visiontek GeForce 4 Ti 4600 simply dominated the Radeon at every resolution.  In fact, at 1600x1200, the GeForce 4 Ti 4600 was faster than the Radeon at 1024X768!  Because of the nature of this benchmark, the numbers themselves may not be awe inspiring, but the Ti 4600's performance was definitely impressive in this test. More DirectX 8 testing on the way...

MADONION 3DMARK 2001 SE:

Again we see a similar result with MadOnion's 3D Mark 2001 SE.  With no tweaking whatsoever, the GeForce 4 Ti managed to break 10,000 in 3D Mark's default benchmark, which is no small feat.  But what happens to the scores when we turn on Anti-Aliasing?  Click "Next" and lets find out!
 

AA 3DMark Scores and Some Quake 3...