The Sapphire Atlantis 9800XT
Up Close and Personal with Sapphire's Radeon 9800 XT 256MB

By, Marco Chiappetta
December 30, 2003

HOW WE CONFIGURED THE TEST SYSTEM:

We tested the Sapphire Atlantis Radeon 9800 XT on an i875P "Canterwood" based MSI 875P Neo-FIS2R motherboard, powered by an Intel Pentium 4 3.0CGHz CPU (800MHz System Bus).  The first thing we did when configuring this test system was enter the BIOS and loaded the "High Performance Defaults".  Then we set the memory to operate at 200MHz in dual-channel mode, with the CAS Latency and other memory timings set by the SPD, and set the AGP aperture size set to 256MB. The hard drive was then formatted, and Windows XP Professional with SP1 was installed.  When the installation was complete, we installed the Intel chipset drivers and then hit the Windows Update site to download and install all of the available updates, with the exception of the items related to Windows Messenger. Then we installed all of the necessary drivers for the rest of our components and Windows Messenger was then disabled and removed from the system. Auto-Updating and System Restore were then disabled, the hard drive was de-fragmented and a 768MB permanent page file was created. Lastly, we set Windows XP's Visual Effects to "best performance", installed all of the benchmarking software and ran all of the tests. All of the benchmarking was done with ATi's and NVIDIA's drivers configured for maximum visual quality. ATi's "Quality" anti-aliasing and Anisotropic filtering methods were employed throughout our testing, while the Performance slider available on NVIDIA's "Performance and Quality" driver tab was set to "Quality".  For the "4X AA + Aniso" tests listed in our graphs, we enabled 4X anti-aliasing and 8X Anisotropic filtering in both NVIDIA's and ATi's driver panels.

HotHardware's Test Setup
Intel Powered - 3GHz System

Hardware:
Processor -

Mainboard -


Video Cards -




Memory -

Audio -
Hard Drive -

Optical Drive -
Other -

Software:
OS -
Chipset Drivers -
DirectX -

Video Drivers -


Intel Pentium 4
3.0GHz
MSI 875P Neo-FIS2R
i875P "Canterwood" Chipset


Sapphire Atlantis Radeon 9800 XT
Asus Radeon 9800 XT
NVIDIA GeForce FX 5950 Ultra
NVIDIA GeForce FX 5700 Ultra

1024MB Kingston HyperX PC3500
CAS 2
Integrated SoundMax Audio
Western Digital "Raptor"
36GB - 10,000RPM - SATA
Lite-On 16X DVD-ROM
3.5" Floppy Drive



Windows XP Professional SP1
Intel INF v5.1.0.1008
DirectX 9.0b


ATI Catalyst v3.9+
NVIDIA Forceware v53.03
Performance Comparisons With AquaMark3
DX8 and DX9 Shader Ops


Aquamark 3

Aquamark 3 comes to us by the way of Massive Development Massive's release of the original Aquanox in 1999 was scoffed at by critics, but it was one of the first games to implement DX8 shaders, which led to the creation of Aquamark 2 - a benchmark used by many reviewers. Since the Aquamark benchmarks are based on an actual game engine, they must support old and new video cards alike.  Thus, Aquamark 3 utilizes not only DirectX 9 shaders, but DirectX 8 and DirectX 7 as well.  We ran this benchmark at resolutions of 1024x768 and 1600x1200 with no anti-aliasing, then again with 4x and 6x AA.  Throughout all of these tests, 4X Anisotropic filtering was enabled from within Aquamark 3's control panel.

The Aquamark 3 benchmarks belonged to the Sapphire Atlantis Radeon 9800 XT.  At both resolutions, with every level of anti-aliasing, it was the highest performing card.  It surpassed the GeForce FX 5950 and 5700 Ultras by large margins, occasionally in excess of 110% (1600x1200 with 6XAA).  The Sapphire card also outpaced the Asus Radeon 9800 XT by a small margin, thanks to its higher clocked GPU.  Our Asus Radeon 9800 XT's core came clocked at 405MHz, while Sapphire's card had its core clocked at 412MHz.

Benchmarks With Halo
Halo - No Xbox Here!


Halo

For many gamers out there, the release of Halo marks the end of a long wait, since it was originally released as an Xbox exclusive a few years back.  No additional patches or tweaks are needed to benchmark with Halo, as Gearbox has included all of the necessary information in their README file.  The Halo benchmark runs through four of the cut-scenes from the game, after which the average frame rate is recorded.  We ran this benchmark twice, once at 1024x768 and then again at 1280x1024.  Anti-aliasing doesn't work properly with this game at the moment, so all of the test below were run with anti-aliasing disabled.

Sapphire's 9800 XT handled the Halo benchmark quite well, besting the much less expensive 5700 Ultra, but it was not quite able to catch the GeForce FX 5950 Ultra.  The NVIDIA powered 5950 Ultra held onto a 10% lead at 1024x768, that dwindled to approximately 1% once we raised the resolution to 1280x1024.  Once again, the Sapphire card pulled slightly ahead of Asus' Radeon 9800 XT because of the slight clock speed difference.

Unreal Tournament 2003 & Splinter Cell Testing