The Absolute MORPHEUS GeForce3
Great minds in 3D Graphics come together and make it happen

By Dave Altavilla
7/9/01
 

You may have noticed here at HotHardware, that there are two different test beds on which we test graphics cards.  One setup is a 1Ghz. Pentium III machine and the other is a 1.5GHz. Pentium 4 platform.  This way between the two, you should get a good idea of relative performance from the mid range to high end gaming platforms.  In this review we went with the P4 setup. 

HotHardware's Test Setup
Intel's Flagship
  • Absolute MORPHEUS GeForce3 64MB AGP Graphics Card

  • Visiontek GeForce3 64MB AGP Graphics Card

  • nVidia GeForce2 Ultra 64MB AGP Graphics Card

  • Intel Pentium 4 1.5GHz. Processor

  • Abit TH7-RAID Pentium 4 Motherboard

  • 256MB of Samsung PC800 RAMBUS DRDRAM,

  • Thermaltake Indigo Orb P4 CPU Cooler - Thanks Plycon!

  • IBM DTLA307030 30Gig ATA100 7200 RPM Hard Drive

  • Sound Blaster Live Sound Card,

  • Kenwood True-X 72X CD

  • WindowsME 

  • Direct X 8.0 and nVidia reference drivers version 12.41

  • Intel chipset drivers version 2.90

 

Overclocking The MORPHEUS
Our best performer yet!!

 
First things first, we decided to setup the perennial stress test for the MORPHEUS GeForce3.  That being of course, our battery of overclocking tests.  To accomplish this with the current 12.41 revision of the Detonator 4 drivers, one has to copy over the "nvcpl.dll" from an earlier version (say the 10.80 version) in your /Windows/System directory.  Then just apply the "Coobits" registry tweak and you are off to the races, literally.

 

Click image for full view

The folks at 3D Power must have worked a little magic with the application of those coolers you saw earlier on here in our review.  We were able to hit a stable 235MHz. core and 535MHz. memory clock.  Our definition of stable is the ability for the card to make it through a pass of 3DMark 2001 at default setting and a Quake3 Crusher Time Demo run, without visual artifacts or locking up.  Stability over hours of game play may be different however and as always, your mileage may differ.

We'll see how this boost in clock speed affects our frame rates, in the pages to follow.  So, stick with us here. 

Benchmarks / Comparisons
A 3DMark 2001 Shoot-Out

MadOnion's 3DMark 2001 (the defacto standard Direct 3D Benchmarking tool) was fired up as always, to get a gauge for relative performance versus the competition.  In this test we pitted the MORPHEUS up against the Visiontek GeForce3

 

3DMark No AA MORPHEUS                         3DMark NO AA Visiontek
 

3DMark 4X AA MORPHEUS                       3DMark 4X AA Visiontek
 

In the top graphs you'll see we ran both cards at 800X600, 1024X768 and 1600X1200 all in 32bit color.  In addition, we ran them in both "Hardware T&L" and "Pure Hardware T&L", the latter in which the GeForce3 handles all T&L functions on the GPU.

Then we ran a Pure Hardware T&L test with 4X AA, 32 bit color at 800X600 and 1024X768 resolutions.  As you can see in all the test scores, the Vistontek card noses in ahead of the MORPHEUS.  However, the margin of lead is small and within test to test variances.  Having said this, 3DMark's numbers are typically very stable and repeatable.

In the pages ahead, you'll note that the tables turn slightly in favor of the MORPHEUS.  Read on...

 


 

Quake 3 Time Demo and Overclocked Scores