Mobile Gaming At Desktop Speeds
Tests and Benchmarks With The Pentium 4M and NVIDIA's GeForce4 440 Go

By Dave Altavilla
6/3/02

  
 

Needing no introduction, we have Quake 3 Time Demo scores for you here.  We then stepped things up a notch with the enhanced Quake 3 engine based, Star Wars Jedi Knight II Outcast.  In all future benchmarks you'll see in this piece, we have the unit plugged into a wall outlet and PowerMizer set to Max Performance.

 

Benchmarks with the old Quake 3 engine and the new Quake 3 Engine
Quake 3 Arena and Jedi Knight II Time Demos

You simply can't argue with the scores we've garnered here from the GeForce4 440 Go.  At 1024X768 with 2X AA, the 15" UXGA Flat Panel screen on the Inspiron 8200 is adorned with stunning visuals in vibrant sharp color.  With the fast and furious Quake 3 environment, the frame rates are also competitive enough here to keep you on top of the frag count.

 

The picture painted here is fairly obvious but we'll provide some detail.  Jedi Knight II has a significantly high polygon count in its environments and characters.  As a result, the host CPU, in this case a 1.6GHz Pentium 4M chip, has to work a little harder to push those polygons through the graphics subsystem.  Clearly the scores are a little flat here, with only a 13 fps differential between 1024X768 resolution and 1600X1200.  In the next graph, the effects of AA are shown.  We also displayed non-AA scores here again, just for reference.
 

Serious Sam The Second Encounter
A lot more work for the Dell Inspiron 8200, The Pentium 4M and The GeForce 4 440 Go

Croteam's Serious Sam 2 - The Second Encounter, is a completely different ball of wax versus the Quake 3 game engine.  This game uses very high resolution textures with significantly higher detail than legacy Quake 3 scenes. In addition the game engine makes use of multiple textures on a given surface.

Serious Sam - The Second Encounter
Little Trouble Demo - Click image for full view

In this test, much like what we saw in the Jedi Knight II Time Demo run, things are somewhat CPU limited.  However, the differential as you scale up through the resolutions is much more significant.  This is due, in part, to the fact that the GeForce4 440 GO configuration we're testing here is now memory bandwidth limited, with multiple high resolution textures driven by Serious Sam to the frame buffer memory.  In "normal" mode, where texture detail is turned down a bit, the game is completely playable at 1024X768 with 52 fps.  In "max quality" mode, 1024X768 does slow down somewhat, when the action is heavy, like what is seen in the "Little Trouble" time demo we ran in this test.  Regardless, again you certainly can have great looking 3D Game graphics and good frame rates, on a mobile platform with the GeForce4 440 Go and Pentium 4M at your disposal.

 

3DMark2001SE, GF4 440 Go Overclocking and The Wrap-up!