Needing no
introduction, we have Quake 3 Time Demo scores for you here.
We then stepped things up a notch with the enhanced Quake 3
engine based, Star Wars Jedi Knight II Outcast. In all
future benchmarks you'll see in this piece, we have the unit
plugged into a wall outlet and PowerMizer set to Max
Performance.
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Benchmarks with the old Quake 3 engine and the
new Quake 3 Engine |
Quake 3 Arena and
Jedi Knight II Time Demos |
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You simply can't
argue with the scores we've garnered here from the GeForce4
440 Go. At 1024X768 with 2X AA, the 15" UXGA Flat
Panel screen on the Inspiron 8200 is adorned with stunning
visuals in vibrant sharp color. With the fast and
furious Quake 3 environment, the frame rates are also
competitive enough here to keep you on top of the frag
count.


The picture
painted here is fairly obvious but we'll provide some
detail. Jedi Knight II has a significantly high
polygon count in its environments and characters. As a
result, the host CPU, in this case a 1.6GHz Pentium 4M chip,
has to work a little harder to push those polygons through
the graphics subsystem. Clearly the scores are a
little flat here, with only a 13 fps differential between
1024X768 resolution and 1600X1200. In the next graph,
the effects of AA are shown. We also displayed non-AA
scores here again, just for reference.
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Serious Sam The Second Encounter |
A lot more work
for the Dell Inspiron 8200, The Pentium 4M and
The GeForce 4 440 Go |
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Croteam's
Serious Sam 2 - The Second Encounter, is a completely
different ball of wax versus the Quake 3 game engine.
This game uses very high resolution textures with
significantly higher detail than legacy Quake 3 scenes. In
addition the game engine makes use of multiple textures on a
given surface.
Serious Sam -
The Second Encounter
Little Trouble Demo - Click image for full view



In this test,
much like what we saw in the Jedi Knight II Time Demo run,
things are somewhat CPU limited. However, the
differential as you scale up through the resolutions is much
more significant. This is due, in part, to the fact
that the GeForce4 440 GO configuration we're testing here is
now memory bandwidth limited, with multiple high resolution
textures driven by Serious Sam to the frame buffer memory.
In "normal" mode, where texture detail is turned down a bit,
the game is completely playable at 1024X768 with 52 fps.
In "max quality" mode, 1024X768 does slow down somewhat,
when the action is heavy, like what is seen in the
"Little Trouble" time demo we ran in this test.
Regardless, again you certainly can have great looking 3D
Game graphics and good frame rates, on a mobile platform
with the GeForce4 440 Go and Pentium 4M at your disposal.
3DMark2001SE, GF4 440 Go Overclocking and The Wrap-up! |