MAD DOG Entertainer 7.1 DSP Sound Card
8 Channels of Chest Pounding Sound

By Tom Laverriere
February 17, 2004

 

Benchmarking:

First, a little note on our benchmarks before we continue.  For the sake of comparison, we used the NVIDIA SoundStorm based integrated audio on the DFI LANPARTY NFII Ultra motherboard throughout our testing.  In this particular setup, the DFI motherboard uses the ALC-650 codec to output the sound.  All game and 3D tests were run at a resolution of 640x480x32 to isolate CPU performance as much as possible, and to show how many of those CPU cycles were being eaten by the audio reproduction.

 

Test Setup
A Well Oiled Machine

 

Motherboard:

DFI LANPARTY NFII Ultra Motherboard

 

Common Hardware and Software:

AMD 2800+ Athlon XP Barton Processor 333MHz FSB

2 x 256MB Kingston HyperX PC3500 Memory

AOpen Aeolus FX5600S 256MB (Drivers - v.53.03 WHQL)

Seagate 40GB ATA-100 7200RPM Hard Drive

On-Board Sound - NVIDIA SoundStorm

MAD DOG Entertainer 7.1 DSP

Windows XP Professional w/ SP1

DirectX 9.0b

NVIDIA Unified Driver Package v3.13

 

Audio Winbench 99
CPU Utilization

 

For our first benchmark scores we used Veritest's Audio Winbench 99, which tests the sound card's CPU utilization at different frequencies and bit rates using DirectSound and DirectSound3D.

From the chart above we can see that the MAD DOG Entertainer sound card uses more CPU cycles than its counterpart.  The biggest differences were at the 16-bit, where the MAD DOG card used more than twice as much CPU horsepower.  Of course, we'd like to see CPU utilization be as low as possible from the audio subsystem, and though the MAD DOG did finish quite a bit higher than NVIDIA's SoundStorm audio, we are still only looking at under 4% CPU utilization which isn't a significant amount for today's CPU's.

Aquamark 3 & Comanche 4