The Hercules 3D Prophet 4500
Kyro II Powered Goodness...

By, Marco "BigWop" Chiappetta
July 12, 2001

Hot Hardware's Athlon Test System
1.0GHz. of Power

 

1000MHz AMD Athlon (T-Bird - 7.5 X 133)

MSI K7T266 Pro-R (VIA KT266)

256MB PC2100 Crucial DDR RAM (2-2-2)

Hercules 3D Prophet 4500

Sound Blaster Live!

Windows Millennium

DirectX 8.0A

Driver Revision: 7.114

 

Comparison Card:

Leadtek GF2 GTS 64MB DDR

 

 

Benchmarks with the 3D Prophet 4500
DirectX and Video up First...


To test the 3D Prophet 4500's video playback performance and quality, we ran MadOnion's Video 2000.

 

VIDEO 2000:

 

The 3D Prophet scores a few hundred points lower than its competition in Video 2000.  On a similar test system, GeForce 2 MXs score approximately 2300 Video marks.  We were a little disappointed with this relatively low score.  We did play some DVDs, however, and were satisfied with the quality.

 

Next up we have some DirectX benchmarks using 3D Mark 2000 & 2001, also from MadOnion...

 

3D MARK 2000 & 2001:

 

 

3D Mark 2000 is a DirectX 7 benchmark.  For the sake of comparison we've included some numbers posted by the Leadtek Enhanced GF2 GTS is a recent review.  Notice that the Kyro II outscores the GeForce 2 GTS at every resolution, even without hardware transform and lighting acceleration and with a much lower fillrate.  There is a reason for this...

 

The Kyro II's "low" fillrate (350 MPixels) is very misleading.  The main benefit of Tile based rendering is that only visible pixels are rendered.  This is important because every 3D image contains a certain amount of "overdraw". 

 

Think of a 3D cube being rendered on screen.  At any given time, only 3 sides of the cube are visible.  Traditional renderers "draw" the entire cube, even though only 3 sides are visible...wasting bandwidth rendering the 3 sides that are hidden.  With the Kyro II's tile based rendering system, only the visible sides of the cube are rendered...using 50% less bandwidth than traditional rendering.  So not only is the "effective" fillrate much higher, but it requires much less memory bandwidth, which is why the standard SDRAM is more than adequate.

 

Another feature helping the Kyro II pull ahead of the GTS is its ability to do 8-Layer multitexturing in a single pass.  This ability eliminates the need for geometry data to be "re-sent" to memory for multiple passes, further decreasing the memory bandwidth used to render complicated scenes.  Next up, 3D Mark 2001.

 

 

In 3D Mark 2001,which is a DirectX 8 benchmark, the 3D Prophet 4500 performs admirably.  We suspect the lack of hardware T&L and other DX8 features is holding the card back though.  However, these scores are not terrible.  Perhaps with further driver optimization we will see better performance from the Kyro II.

 

 

 


 

Some OpenGL Benchmarking...