The Hercules Game Theater XP
Hercules is Breakin' Out!

By Jeff Bouton
May 22, 2001

 

The Hot Hardware Test System
Better each day...


Shuttle AE23 (Intel i815EP) with an Intel PIII @ 933MHz.

256MB of Mushkin 2-2-2 Rev. 2 RAM

Western Digital WD300BB 30Gig ATA100 7200 RPM Hard Drive

nVidia GeForce 2 Ultra 64MB AGP Graphics Card

Hercules Game Theater XP

Plextor PlexWriter 12/10/32

Pioneer 16/40 DVD Rom

Windows Millennium

Direct X 8.0a and nVidia reference drivers V.6.50
Creative SoundWorks Digital Speakers w/2 additional satellites.

 

Performance
Did You Hear That?

OK.  You made it to the section we've all been waiting for.  We've heard enough about the Game Theater XP's features and innovations, but how does it sound?  Well we ran it through a series of tests ranging from MP3, CD Audio, and DVD Playback quality and of course a thorough helping of some serious gaming action.  Please remember though, when it comes to audio quality, everyone has different tastes.  Determining sound quality is a subjective process where each person is going to hear the same thing differently.  With a lack of current quality audio testing programs, the best we can do is explain what we're hearing so you can draw your own conclusion.  In the past, we would use Audio Winbench on a sound card we were testing.  However, the advances of the PC audio market in the last few years have progressed at such an exponential rate yet Audio Winbench hasn't been updated since 1999, it hardly seems valid to test with it anymore.  Also, in a vast majority of tests that incorporated Audio Winbench, generally CPU utilization scores hover around 0%.
 

MP3, CD Audio, and DVD

We had a MP3 catalog of about 10 gigs to choose from, so there wasn't too much difficulty in choosing some music samples that would test the XP's capabilities.  For the record, all MP3's were recorded at 160Kps which is considered CD quality.  We played several songs from Metallica - "...And Justice For All" and Radiohead - "Kid A".  I felt that these two groups should effectively attack the full frequency range of the Game Theater XP.  The first thing that I noticed was that it seemed as though I could hear qualities of the music that I hadn't heard before with my previous card.  I've been listening to this particular Metallica album for over a decade and yet I heard more depth in the music than I noticed earlier.  Radiohead is another band that gets a lot of airplay on my rig lately.  The music was rich and clear with no noticeable hissing heard at high levels.  As a test, with both MP3's and CD's I paused playback and then turned the volume all the way up.  To my surprise, there was no noise heard at all, no hiss, no hum, nothing.  When I tried that with my SB Value Live I would always hear a hiss and a slight hum.  Obviously I was hearing more of the music with the lack of noise from other PC components interfering with the Game Theater XP.  This is possible thanks to an extended rack system and heavily shielded cable.  Also, during playback of both CD and MP3 audio, we performed multiple tasks like writing this review, editing photos in Photoshop, and surfing the net.  Never once did the Game Theater XP skip a beat.

For DVD audio quality, we installed the full version of Power DVD that came with the XP package.  With the four speaker set up of our test rig, we sampled three different movies in Dolby Surround Sound.  After watching clips from The X-Men, The Fifth Element, and Saving Private Ryan, I can surely say that the sound quality of the XP was excellent.  From the many fight scenes in the X-Men to the heavy battle scenes of Saving Private Ryan, the channel separation and overall quality of the surround sound was superb.
 

Gaming

We sampled several of today's hottest games to give an accurate assessment of the Game Theater XP's gaming capabilities.  After all, this is a "Game Theater", so I was eager to hear just how good the XP was.  Unfortunately, it was so much fun that I am a few days behind in the release of this review.  It has been a while since I had so much fun doing a review!

The first game we played was Nascar 4 which supports Direct Sound, A3D, and EAX.  The positioning of the audio through our 4 speaker setup was very good.  I found the realism of the other race cars approaching me from behind as well as road and engine noise was excellent.  Even when I was involved in a serious crash that sent my car spinning out of control, the orientation of the sounds around my vehicle remained true to life.  In fact, the quality of all three API's was so good that it is difficult for me to say which sounded the best.

Next we tested Star Trek Voyager - Elite Force which uses Aureal's A3D.  Running the training mission, I ran though a Borg scenario and intentionally ticked a bunch of them off.  Before I knew it, I was being pursued by 6 Borg drones.  Running through the corridors, it was clear to me when a Borg drone was approaching me from behind or from any other direction.  In another training mission, I spun in a circle while Mr. Tuvok was instructing me on the finer points of phaser fights.  The positioning of his voice was always accurate to my orientation in the game.

Lastly,  I played a few levels of Clive Barkers - Undying.  When it comes to playing games, I like to hack things up just as much as the next guy (when I was growing up, I loved the Chainsaw in DOOM).  This time, Undying has really taken it to a new level.  This is an extremely sick, disturbing, and frightening game...it's no wonder I couldn't stop playing it!  With ghosts and spirits flying around and Hellhounds chewing on me in a dark hallway, the sound quality of the XP was again excellent.  As my character ran through the haunted estate, blood curdling screams could be heard in the distance that were very believable.  The Game Theater XP really shined with this game.    

 

 

A note from the BigWop - A few months back, I reviewed the Abit VP6 and have been bitten by the Windows 2000 / Dual-CPU bug ever since. If you've ever visited 2CPU.COM and perused their forum, you're sure to be aware of the vast amount of users experiencing problems with the Sound Blaster Live! Series of cards and their Dual-CPU rigs. During testing we experienced some problems ourselves and reported initially that everything seemed all right after some initial tweaking, but using the system over the last few months other bugs and incompatibles arose. Since then I've replaced the Sound Blaster Live! that was in my Dual-CPU system with a Hercules Game Theater XP and a Philips Acoustic Edge (briefly). The Acoustic Edge caused a plethora of BSODs with the drivers that were available on their website at the time. However, using the latest driver release for the Hercules Game Theater, I'm happy to say there are no major issues to report. For now, the Game Theater XP seems to be "THE" card to have if you do any gaming with a Dual-CPU rig.


What Hercules has done is release an excellent sound card/rack system that really gives the Sound Blaster Live Platinum a run for its money.  The audio quality in music, DVD, and games is nothing short of beautiful.  Throughout our tests, the Game Theater XP delivered superb sound.  The creation of a Rack system has provided the opportunity to add additional features not found on more expensive competitor products.  Any music, movie, or gaming enthusiast should be quite pleased with the overall audio quality produced by the XP.  To sum it up, Hercules has produced a real winner with the release of the Game Theater XP, whose performance has easily earned it our award for Editors Choice and a Hot Hardware Heat Meter rating of a 9.

 

 

Speak your mind quiet boy! Get in the H.H. Conference Room already!