The Gigabyte GV-R98P128D
Powered by the ATi Radeon 9800 Pro

By - Marco Chiappetta
July 17, 2003

The Gigabyte GV-R98P128D Radeon 9800 Pro
You Look Very Familiar...

   

    

   

With the active cooler removed, it is virtually impossible to tell the Gigabyte GV-R98P128D apart from an ATi built Radeon 9800 Pro.  Gigabyte strictly adheres to ATi's Radeon 9800 Pro reference design.  Even the color of their PCBs is identical.  About the only thing that differentiates this card from it's "ATi built" counterpart is the gold heatsink / fan combo sitting atop the R350 GPU.  The external plate is equipped with single analog and DVI monitor connectors, as well as an S-Video / TV output.  Courtesy of the R350's inherent multi-monitor capabilities, this combination of connectors allows the GV-R98P128D to power two displays independently, either two monitors or a monitor and a television for example.  The BGA packaged memory modules populating the board are 2.8ns Samsung K4D26323RA-GC2A pieces, rated for 350MHz.  Unfortunately, there are no heatsinks mounted to the RAM, but as we've seen in the past with most other Radeon 9800 Pros, that shouldn't hinder overclocking much.  The GPU cooler is held in place with two plastic spring clips.  Removing it reveals the stodgy thermal interface material.  As you can see in the shots above it was making perfect contact with GPU before we removed it!

Screenshots with Antialiasing Enabled
Hulk Smash!

The main reason for buying a high-end video card like the Gigabyte GV-R98P128D Radeon 9800 Pro is gaming.  So, before we got down to benchmarking this card, we installed it into one of our test systems and spent some time playing a few popular games.  Over the course of about a week, we played a little Splinter Cell, Enter the Matrix and Hulk...

   

 

When gaming with the GV-R98P128D, we set the resolution to 1024x768 and enabled 6X AA and 16X Anisotropic filtering (Note: AA is broken in Splinter Cell.  Only Aniso was enabled).  All of the games performed flawlessly at these setting.  Frame rates seemed smooth and jitter-free throughout.  Splinter Cell was great and Enter the Matrix was decent, but we had the most fun with the Hulk.  There's just something about running and smashing stuff that makes me smile!  We snapped off a few screenshots with the Hulk to give you an idea what the game looked like with the settings mentioned above.  The explosions and fire looked great, and thanks to the Radeon's 6XAA, edges are crisp and "jaggy-free".

It's time for Some Benchmarks!