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NVIDIA's GeForce FX
A Pre-Production Showcase

By - Dave Atlavilla
January 27, 2003

 

The GeForce FX has a 4 pin power connector on the back edge of the card, as you can see in this shot.  Obviously, like ATi's Radeon 9700/9500 series cards, the new GeForce FX violates the AGP 3.0 specification, in terms of power consumption.  At a 125 million transistors strong, it's no wonder the die on this GPU, as well as the ATi R300, need a supplemental power source to run properly across various motherboard and power supply configurations.  When you consider a Pentium 4 is around 60 million transistors, it gives you an idea of die size on a modern Graphics Processor like the GeForce FX.  If die size and clock speed equate to power consumption, imagine what a 2GHz GPU would draw.

   

   

The Quadro FX:

We thought we would show you a quick glimpse of the forthcoming NVIDIA Quadro FX board.  This product, just like prior releases of NVIDIA Quadro products, is based on the same basic GPU core as the consumer GeForce FX variants, with specific enhancements tailored to the Professional CAD environment.

What is perhaps more interesting to you, in this shot of the Quadro FX, is the heatsink NVIDIA has designed for it.  It's great to see this more compact, elegant design and we're hopeful that future revisions of OEM GeForce FX boards employ a similar design.  Clock speeds of the Quadro FX haven't been confirmed to us as of yet, but we're hopeful that this cooler, like its massive consumer grade counterpart, can also do the job at 500MHz.

New Eye Candy
A Vision of Gaming's Future.

The screenshots below were taken from NVIDIA's "Dawn" technology demo.  Dawn is a completely computer rendered and animated "Pixie", set in an enchanted forest environment with movement in real-time.  Along with new 3D Graphics Card product launches, a multitude of technology demos always seem to follow, in an effort to show off a card's full capabilities, since current game engines may not be able to truly show off the product.  Dawn is easily the most impressive effort of this type we've seen to date, from either ATi of NVIDIA.

 

 

"Skeletal" and "Blend" Shaders allow her body to move with fluid, natural human motion.   Skin Shaders allow color and texture maps to cover the base model frame with beautiful life-like skin surfaces.  These shaders even apply a natural oily sheen to the skin, as well as sub-surface lighting for realistic blood flow beneath the skin.  If this type of life-like animation is any indication of things to come in future generation game engines, jaw dropping graphics are in store for all of us.

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