By:
Jeff Bouton
October 6th, 2003

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Benchmarks
With Splinter Cell |
Simply Gorgeous |
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Splinter Cell is another
benchmark that is heavily
dependant on Pixel Shader performance, proving to be an
excellent stress test on a video card. One thing to
note, however, is that Anti Aliasing does not function with
this benchmark, so straight tests were run. This is a
well documented issue with Splinter Cell, but it still has
its place in the HH benchmark collection.
/sc1024.png)
/sc1600.png)
While the scores may not be the
same, the trend is very similar to the one seen in Gun
Metal. The All-In-Wonder maintained a solid lead along
with the Radeon 9600 Pro. Just like the Gun Metal
test, the GeForce FX 5600 falls way behind, proving it
simply is not as efficient in handling applications that
heavily utilize Pixel Shaders.
Next up...Comanche4.
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NovaLogic's
Comanche 4 |
More
DirectX Madness |
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NovaLogic's
Comanche4 has become a reliable favorite for testing both
video card performance as well as motherboards. This
is because the benchmark is very CPU dependant and can prove
to be a challenge for the most powerful cards available.
In this test we ran all three cards at 1024x768 and
1600x1200 increasing the Anti Aliasing and Anisotropic
filtering as we went along.
/com1024.png)
It seems like the two ATi
cards are simply taking it to the GeForce FX 5600.
Both Radeon cards posted excellent scores in excess of 60
points while the GeForce hovered in the low 40s. Once
4X AA was enabled, the GeForce card dipped lower than the
two ATi cards with 4X+AA and 6X AA enabled.
/com1600.png)
Once we increased the
resolution to 1600X1200, the trend began to change.
While the ATi models maintained terrific scores with NO AA
enabled, once 4XAA and 4XAA+Anisotropic filtering was
enabled, the lead over the GeForce FX 5600 was no where near
as staggering as the other tests. It seems when pure
muscle is needed to run at higher resolutions, all three
cards are competitive.
UT2003 & Wolfenstein Benchmarks |