The ATi Radeon 9800 XT  256MB
ATi Turns Up The Heat In High End 3D Graphics

By - Dave Altavilla
September 30, 2003

 

Before we dig too deeply into the benchmarks, it's important to consider image quality in our assessment of relative performance.  After all, if a graphics card can drive faster frame rates, but does so at the expense of image quality and precision, then we're not really comparing things fairly, are we?  So we set out to look at a couple of image quality scenarios, taken from some game engines we used for benchmarking and evaluation in this article.  Below are screen shots from Wolfenstein - Enemy Territory, a highly advanced Quake 3 / OpenGL engine game, and AquaMark3, a DirectX8 / DirectX9 benchmark, that is also based on real game engine.

We took all of the following screen shots, on the ATi Radeon 9800 XT and the NVIDIA GeForce FX 5900 Ultra.  We used ATi's Catalyst 3.7 drivers and NVIDIA's Detonator 51.75 drivers for testing.

Screenshots with Anisotropic Filtering,  Wolfenstein Enemy Territory & AquaMark3
Crisp, clean and bring on the caffeine

First lets consider the OpenGL based title, Wolfenstein - Enemy Territory.  Below you'll see images from identical areas and positions in a map.  As you can see, in both Anti-Aliasing and Anisotropic Filtering tests, ATi's and NVIDIA's quality are very comparable, almost identical actually.  It seems as though, at least for Q3 engine based games, NVIDIA has their image quality in check and ATi has upheld there excellent rendering output as well.  Even the Anti-Aliasing, which has been NVIDIA's obvious downfall, in our opinion lately, looks really tight on the NV35 board we tested.

ATi 8X AF
NV 8X AF
ATi 4X AA - 8X AF 
NV 4X AA - 8X AF
Wolfenstein Enemy Territory - OpenGL Based Gaming
 
 
ATi 4X AA - 8X AF
 
NV 4X AA - 8X AF
AquaMark3 - DX8 and DX9 Based Gaming

Then there are the DirectX driven shots, with AquaMark3, where NVIDIA's card definitely paints a different picture.  There is definitely a slight loss of precision and image quality in both AA and Aniso Filtering rendered output.  If you look at the top of the nearby silos and the edges of the building off in the distance, you can see that the NVIDIA rendered shot is without question a bit more jagged at the edge lines.  Also, NVIDIA's image seems to not be as vivid or as sharp as the ATi shot.  We've actually seen better output from NVIDIA cards, in DX8 game engines like Comanche and Unreal Tournament, but still AA and Aniso image quality doesn't seem quite up to par with ATi's at the moment.  For additional AA and Aniso comparisons, between the Radeon 9800 and NVIDIA GeForce FX 5900 series cards in AquaMark3, you can look here at our recent AquaMark3  - GFFX 5900U Vrs. R9800 Pro article

Regardless, keep this in mind while you are perusing our benchmark numbers in the DirectX benchmarks we'll have for you in the following pages.  NVIDIA's cards currently just aren't doing the work that an ATi card is, in DX8/9 gaming with image quality settings turned up.  NVIDIA has closed the gap somewhat, with their recently released Detonator 51.75 drivers.  However, they're not quite where they need to be just yet.  More on this later.

HotHardware's Test Setup
It's the Top of the Line!  At Least For Now

Intel Pentium 4 3GHz w/ HyperThreading
DFI LANParty Pro875 - Intel i875 Chipset Based Motherboard

1G Kingston HyperX PC3500 DDR DRAM

Maxtor Diamond Max Plus 9 80Gig SATA Hard Drive

52X CD-RW Drive

Windows XP Professional with SP1

DirectX 9.0b

Intel Chipset Drivers Version v5.0.2.1003


ATi Radeon 9800 XT 256MB
ATi Radeon 9800 Pro 256MB
ATi Radeon 9800 Pro

ATi Catalyst Drivers - Version 3.7

 

NVIDIA GeForce FX 5900 Ultra

Detonator Drivers - Version  51.75

Performance Comparisons With AquaMark3
DX8 and DX9 Benchmarks

At the moment, we feel AquaMark3 is fairly indicative of DirectX gaming performance metrics between the Radeon 9800 XT and GeForce FX 5900 Ultra, with one caveat.  NVIDIA has been known to be taking aggressive measure to optimize Anisotropic Filtering performance in DirectX applications, like Unreal Tournament for example.  It's interesting to see how the 9800 XT is neck and neck with the 5900 Ultra, at default settings and beats the 5900 Ultra with AA enabled.  Yet, when we have 8X Aniso Filtering enabled, the race is a lot closer.  Why is this?  Historically, with previous version drivers, we've seen exactly the opposite, with the performance advantage going to ATi hands down.   Again, if you take a look at the image quality shots for AquaMark3 above, here in this page, you'll notice that the ATi images do look significantly better, so take that into consideration when you look at these scores.  However, we also took a look at image quality in Comanche 4 (benchmarks in the pages ahead) a DX8 based title, and saw no loss of image quality that we could easily discern.

Unreal Tournament 2003 And Splinter Cell Testing