Items tagged with OpenGL

News and rumors about Valve's (possibly) upcoming Source 2 engine have been buzzing for months, but a recent update to DOTA 2 contains the most persuasive evidence yet that a major engine is in the works. After the last patch, the game now contains... Read...
We recently had the chance to sit down with some folks at NVIDIA to discuss high performance graphics APIs (Application Programming Interfaces). With all of the noise recently surrounding AMD’s... Read...
When Microsoft's Windows 95 was released a staggering 18-years-ago, I considered it to be exciting. While I was only 12-years-old, I had quite a bit of experience up to that point with Windows 3.x, and the general design improvements of 95 made the... Read...
For nearly three years, Nvidia's Quadro line has relied on GF100 hardware. These cards, based on the original Fermi / GTX 480 architecture, have grown increasingly long in the tooth. NV launched new high-end parts a year ago, with the K6000 and... Read...
Google launched the latest version of Chrome late last week with support for multiple new features. While Google no longer labels Chrome with a version number or admits such a thing exists, information under the "Stats For Nerds" link in the... Read...
Six months ago, we covered a story in which Nvidia's chief scientist, Bill Dally, made a number of sweeping claims regarding the superiority of GPUs. Six months later he's again attacking traditional microprocessors with another broad series of... Read...
The Khronos Group that maintains the OpenGL API launched two new flavors of the specification at the Games Developer Conference (GDC) this week. OpenGL 4.0 is designed to update the API to DirectX 11-level functionality, while the 3.3 release is... Read...
AMD Next-Generation OpenGL® ES 2.0 Graphics Technology Achieves Industry Conformance— Khronos™ Group Certifies AMD OpenGL ES 2.0 Technology, Designed for Mobile Phones, Handheld 3D Gaming and GPS Devices —SUNNYVALE, Calif. — June 11, 2008... Read...
While you're waiting for your Crysis downloads to finish (Don't be fooled, it's just a pre-load and store.  You have to wait until 11/16 for the ability to activate), you might want to check out the new Lightsmark OpenGL demo.  It's even got real-time global illumination and real-time Penumbra... Read...