
A few short weeks ago, AMD unleashed the dual-GPU powered ATI Radeon HD 3870 X2, which marked the company’s re-entry into the ultra high-end desktop graphics card space that had been dominated by NVIDIA since the introduction of the GeForce 8800 series.   As we mentioned in our launch coverage, the Radeon HD 3870 X2 utilizes a pair of R670 graphics processors working together on a single PCB, for what is essentially a single-card CrossFire configuration.
 
AMD’s reference design called for two R670 GPUs clocked at 825MHz with 1GB (512MB per GPU) of 900MHz frame buffer memory.   Leading up to the launch, representative from AMD had mentioned, however, that some of their board partners were likely to releases X2 cards that differed from the reference design.  With that in mind, we were eager to get our hands on some retail-ready Radeon HD 3870 X2 cards to truly see what AMD’s board partners had in store.
In this article, we’ll be taking a look at three Radeon HD 3870 X2 cards, two from Asus and one from HIS.  A pair of the cards are much like AMD’s reference design, but one of them is hardly recognizable as a Radeon HD 3870 X2 – at least not at first glance.

ATI Radeon HD 3870 X2 Reference Design
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| ATI Radeon HD 3870 X2 |  
| Features & Specifications |  | 
| 666 million transistors on 55nm fabrication process (x2) 256bit 8-channel GDDR3/4 memory interface (x2)  Ring Bus Memory Controller  
Fully distributed design with 512-bit internal ring bus for memory reads and writes 
Optimized for high performance HDR (High Dynamic Range) rendering at high display resolutions  Unified Superscalar Shader Architecture  
320 stream processing units (x2) 
Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders 
Common instruction set and texture unit access supported for all types of shaders 
Dedicated branch execution units and texture address processors
128-bit floating point precision for all operations 
Command processor for reduced CPU overhead 
Shader instruction and constant caches 
Up to 80 texture fetches per clock cycle 
Up to 128 textures per pixel 
Fully associative multi-level texture cache design 
DXTC and 3Dc+ texture compression 
High resolution texture support (up to 8192 x 8192) 
Fully associative texture Z/stencil cache designs 
Double-sided hierarchical Z/stencil buffer 
Early Z test, Re-Z, Z Range optimization, and Fast Z Clear 
Lossless Z & stencil compression (up to 128:1) 
Lossless color compression (up to 8:1) 
8 render targets (MRTs) with anti-aliasing support 
Physics processing support  Full support for Microsoft DirectX 10 / 10.1  
Shader Model 4.0 
Geometry Shaders 
Stream Output 
Integer and Bitwise Operations 
Alpha to Coverage 
Constant Buffers 
State Objects 
Texture Arrays  Dynamic Geometry Acceleration  
High performance vertex cache 
Programmable tessellation unit 
Accelerated geometry shader path for geometry amplification 
Memory read/write cache for improved stream output performance  Anti-aliasing features  
Multi-sample anti-aliasing (up to 8 samples per pixel) 
Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality 
Adaptive super-sampling and multi-sampling 
Temporal anti-aliasing 
Gamma correct 
Super AA (CrossFire configurations only) 
All anti-aliasing features compatible with HDR rendering  CrossFire Multi-GPU Technology  
Scale up rendering performance and image quality with 2 or more GPUs 
Integrated compositing engine 
High performance dual channel interconnect  | Texture filtering features 
2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel) 
128-bit floating point HDR texture filtering 
Bicubic filtering 
sRGB filtering (gamma/degamma) 
Percentage Closer Filtering (PCF) 
Depth & stencil texture (DST) format support 
Shared exponent HDR (RGBE 9:9:9:5) texture format support  ATI Avivo HD Video and Display Platform  
Two independent display controllers 
Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display 
Full 30-bit display processing 
Programmable piecewise linear gamma correction, color correction, and color space conversion 
Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays 
High quality pre- and post-scaling engines, with underscan support for all display outputs 
Content-adaptive de-flicker filtering for interlaced displays 
Fast, glitch-free mode switching 
Hardware cursor
Two integrated dual-link DVI display outputs 
Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI) 
Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content
Two integrated 400 MHz 30-bit RAMDACs 
Each supports analog displays connected by VGA at all resolutions up to 2048x1536
HDMI output support 
Supports all display resolutions up to 1920x1080 
Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution
Integrated Xilleon HDTV encoder 
Provides high quality analog TV output (component / S-video / composite) 
Supports SDTV and HDTV resolutions 
Underscan and overscan compensation
HD decode for H.264/AVC, VC-1, DivX and MPEG-2 video formats 
Flawless DVD, HD DVD, and Blu-Ray playback 
Motion compensation and IDCT (Inverse Discrete Cosine Transformation)
HD video processing 
Advanced vector adaptive per-pixel de-interlacing 
De-blocking and noise reduction filtering 
Edge enhancement 
Inverse telecine (2:2 and 3:2 pull-down correction) 
Bad edit correction 
High fidelity gamma correction, color correction, color space conversion, and scaling MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding 
Seamless integration of pixel shaders with video in real time 
VGA mode support on all display outputs  PCI Express 2.0 x16 bus interface  OpenGL 2.0 support       
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Above are the complete specifications and feature-set of the Radeon HD 3870 X2.  Due to the fact that we’ve already covered the underlying technology employed in the R670 GPUs powering the X2, and have already detailed the reference card’s features and performance, we’re not going to rehash those details again here.   If you’re unfamiliar with the Radeon HD 3870 X2, however, and would like more details we suggest checking out a couple of our recent articles.  In our Radeon HD 3870 and 3850 coverage, we discuss the R670 GPU in depth.  And in our Radeon HD 3870 X2 launch article, we cover the card’s main features and inner workings.  If you check out those two pieces, they’ll get you up to speed.