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Tomorrow, BioWare's long-awaited Dragon Age Inquisition will drop for the PS4, Xbox One, and PCs. To say I'm excited would be an understatement. I've long been a fan of the Dragon Age series, even if Dragon Age 2 failed to live up to its predecessor, and by all accounts Dragon Age Inquisition is going to be a fabulous... Read more...
Intel might not be the first vendor name to come to mind when the subject of DirectX 12 is brought up, but at the ongoing SIGGRAPH conference in Vancouver, the company wants us to know that it's very much in the game. Making use of a Microsoft Surface Pro 3 tablet, which is thermally-controlled to mimic 10 - 15... Read more...
Ever since NVIDIA unveiled its 64-bit Project Denver CPU at CES last year, there's been discussion over what the core might be and what kind of performance it would offer. Visibly, the chip is huge -- more than 2x the size of the Cortex-A15 that powers the 32-bit version of Tegra K1. Now we know a bit more about the... Read more...
ASUS fans who also happen to be gamers have had no shortage of targeted PC gear to choose from, thanks to the company's Republic of Gamers series. This series encompasses everything from motherboards and graphics cards to desktops and peripherals - believe it or not, there's even an RoG laptop bag. I think it's safe... Read more...
Applied Micro is betting big on microserver use in the HPC market, and to help things along, it's just begun shipping its new X-Gene processors, based on ARM's v8 64-bit architecture. In late June, the firm revealed a number of partners that would be shipping servers with its X-Gene chip inside, and one similarity... Read more...
Like any smart company, NVIDIA is always looking for new markets and segments to dig into, and the company is doing just that with a push into high-performance computing (HPC). NVIDIA announced that its Tesla GPUs are being used to bring ARM64-based servers to a new level of performance. There are several vendors... Read more...
Today, Microsoft confirmed a development rumor that's been swirling around its next-generation console ever since it announced Kinect would become an optional add-on rather than a mandatory boat anchor.  Lifting that requirement will give game developers 10% additional graphics power to play with and help close... Read more...
Over the past nine months, we've seen the beginnings of a revolution in how video games are displayed. First, Nvidia demoed G-Sync, its proprietary technology for ensuring smooth frame delivery. Then AMD demoed its own free standard, dubbed FreeSync, that showed a similar technology. Now, VESA (Video Electronics... Read more...
One of the most anticipated announcements of GDC this year has been Microsoft's unveiling of DirectX 12. The event today was light on some details, but didn't disappoint -- DirectX 12 looks like a huge step forward for gaming. The problem DX12 wants to solve is the same issue that drove Mantle. DirectX 11 isn't very... Read more...
Expectations are high for the imminent launch of Titanfall. The game is a major test for Microsoft's Xbox One -- its one of the biggest exclusive projects, its beta was well-reviewed, and gamers have been looking for a game that would clarify just what the Xbox One is capable of when compared against the PlayStation... Read more...
It's been a year since Nvidia took the wraps off Tegra 4i, its first smartphone design with an integrated software modem, quad-core Cortex-A9 processor, and a slightly smaller version of the Tegra 4 mobile GPU used in devices like Nvidia's Shield. At the time, Nvidia promised that we'd see devices out by the end of... Read more...
It’s hard to believe that it’s been a year since NVIDIA debuted its powerful Titan graphics card, but the months have sped by and now it’s time for the next generation of Titan GPUs--the NVIDIA GeForce GTX Titan Black. We caught wind of the Titan Black card just a couple of weeks ago, and now NVIDIA is sharing more details.... Read more...
As we mentioned a few days back, AMD’s been working on a new set of drivers for its GCN-based graphics cards and APUs, which enable Mantle and a number of other features as well. Just to quickly recap, the Catalyst 14.1 betas (which were just released and are available here) are the first publicly available... Read more...
Of all the rumors that swirled around Kaveri before the APU debuted last week, one of the more interesting bits was that AMD might debut GDDR5 as a desktop option. GDDR5 isn't bonded in sticks for easy motherboard socketing, and motherboard OEMs were unlikely to be interested in paying to solder 4-8GB of RAM directly... Read more...
Rumors continue to spill out into the Internet ahead of AMD's next-generation Kaveri launch regarding the CPU's overall performance, capabilities, and architecture. It appears AMD is upping the ante with this CPU in several ways, including a gaming bundle that will include Battlefield 4 with the highest-end A10 APUs... Read more...
The supercomputing conference SC13 kicks off this week, which means we'll be seeing a great deal of information related to multiple initiatives and launches from all the major players in High Performance Computing (HPC). Nvidia is kicking off their own event with the launch of a new GPU and a strategic partnership... Read more...
One of the major planks of AMD's APU13 developer conference has been an in-depth discussion of its next-generation API, Mantle. Mantle, which first debuted at the company's Hawaii unveil in late September, has been billed as a high-performance alternative to DirectX 11. Prior to today, AMD has mostly discussed Mantle... Read more...
AMD is banking big on a heterogeneous server future, one where CPUs and GPUs work in unison to offer unparalleled performance. And speaking of parallels, that's just where AMD thinks its APUs can shine. It should come as a surprise to no one at this point that if a process can take advantage of a highly parallel... Read more...
The PS4 and Xbox One aren't out yet, but that's not stopping them from facing off in Battlefield 4, the next-generation, just-launched title from EA/DICE. We highlighted some of the visual differences we might expect between the console and PC versions of the game based on the performance of the in-game scaling... Read more...
NVIDIA is holding a tech event currently in Montreal to showcase a number of the tools and technologies that the company has developed to push the state of the art in game development. The event is taking place over the next two days and we’re told there will be a number of newsworthy items revealed. The day one... Read more...
Valve has today revealed the specs behind its Steam Machine prototype, and if you were expecting something on the level of the next-gen consoles (like I was), you might just be pleased to learn that your assumptions were incorrect. As we discussed last week, Valve will be sending out 300 of these Steam Machine prototypes to lucky beta entrants,... Read more...
The maker space has seen its share of modular hardware projects, to be sure, (including ones pertaining to handsets), but one Dave Hakkens is looking to push things even further with Phonebloks, which is essentially a set of modules that create a complete smartphone when combined. The idea is that a handset can be... Read more...
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